Updates about my experiences with game development, programming, and making awesome games.
Saturday, May 28, 2016
The fireballs definitely needed a bit more kick so I added an explosion on collision. This makes the fireballs feel much more powerful and is a minor visual upgrade while I wait for christian to finish the fireball particles. In addition to this I added a melee enemy type. This guy simply walks up to you and starts punching you until you kill him. It can be quite startling to turn around and see one of these up in your face. To make aiming projectiles a little easier I added an aim assist system that helps guide your projectiles towards a target to some degree. I may include an option to turn this off if you want a greater challenge. I also got the fireballs to launch faster based on the speed of your palm which also feels very cool. And finally, you can punch enemies to kill them now, because why not?