Updates about my experiences with game development, programming, and making awesome games.
Saturday, May 28, 2016
Explosive Power
Wednesday, May 25, 2016
Wave Magic is Shaping Up
This prototype has come a long way since last week. I've added a load of placeholder art assets which is a step above the cubes and capsules from before. I have a rudimentary menu that allows you to customize you're spell load-out now. In addition to this I added a rock wall spell, 1 enemy type, and a basic enemy spawning algorithm. Playable demo should be up this weekend. Just need to do some more testing.
Sunday, May 22, 2016
Spell Casting in VR Update
Thursday, May 19, 2016
Playing With Fire
I recently got my Oculus Rift in the mail and had to start playing around with some ideas. Here's a short demo of a spell casting concept. I used the leap motion from hand tracking and used opening and closing my hands to fire spells. You can also affect the speed of the missile with the velocity of your hand. When my palm opens to about 60% a spell is fired. It's a pretty fun little concept I may expand on.