Tuesday, January 28, 2014

Global Game Jam 2014 and Fusion Knights Update

This weekend in addition to celebrating my 21st birthday, I partook in the 2014 Global Game Jam. For those who aren't familiar, the GGJ is a world wide event where you and your team must create a game from scratch in 48 hours. The jam started Friday at 5:00 pm and ended on Sunday. Chico this year had 4 total teams who all produced interesting games which you can check out here . In addition I set up some camera equipment and streamed the entire process. The stream was extremely fun for everyone, you can view the archived videos here:

http://www.twitch.tv/gimblegames/profile/pastBroadcasts

My team of 9 worked on a game called "Can Hue See Me Now?". Which was a mobile game of tag where one player is spawned as the "it" and the other players must run away and grab coins. However, we had to design around the GGJ theme which was "We don't see things as they are, we see them as we are". So our twist was that you spawned as a random color and while standing over a tile with your color you were invisible to the tagger.Unfortunatley we could now finish the game on time but you can play what we finished here:

http://globalgamejam.org/2014/games/can-hue-see-me


and a screen shot:



I learned a lot at this jam. I worked on some of the programming but the other programmers on my team were much more skilled than I was. Jordan and August are absolutely amazing at scripting and I hope I can catch up to them soon. I learned a lot about working with SVN as well as scripting network stuff which will definitely come in handy in Fusion Knights. All in all I had a great time, the stream was a blast and I learned a ton of useful things about working together. Thanks Team!


Anyways, between Game Jam, the first week of class and my 21st (which was awesome btw), I haven't worked a whole lot on Fusion Knights although I did play with networking a little bit for getting the second player working as well as started scripting the sword attack. Hopefully I'll have at least the attack done by next week.

Monday, January 20, 2014

My First Serious Side Project: Fusion Knights (Tenative Title)


I recently started work on what I consider my first serious project outside of my school work. Last year at GDC 2013 I came up with an interesting concept for a game that I was really excited about but didn't have the time to follow up on. Over the winter break I finally decided to sit down and start chipping away at some of the prototype. The concept is pretty simple. Two players controlling they're own avatar have the ability to combine together to get over difficult obstacles and defeat larger enemies. There's a lot more to it than that but I don't feel comfortable revealing all my mechanics at this stage in development.

video
So far all I have is basic player movement, and a top down camera system. The player moves relative to which way the camera is facing and the camera is positioned in a "Top down" 2.5d style similar to Super Mario 3d World on the Wii U.

2d art is not my strong suit but I drew up some quick concepts for the 2 main characters. I just wanted to get the idea across as to how the appearance of the "Fused" character is supposed to look like a combination on the two split avatars. I'm definitely going for a cartoony style with a modern day fantasy setting. I have some friends that are willing to help me with the game art so hopefully I'll have some nicer looking character concepts soon.

I'm using the Unity 3d game engine and I'm using C# for the scripts. This is the first game I've worked on where I feel my scripts are actually organized and efficient. I'm very excited about how it's shaping up so far. Next up in the pipeline is to script a basic attack, variable jump height, and start getting the second player ready. After that I'll create a basic fusion action and see if the idea is a bust or not. If it turns out to be a fun mechanic then I'll proceed with the rest of the project. More updates soon.